A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.
Credits:
Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993
New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937
New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993
Netflix Screensaver – 2017
3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020
https://youtube.com/shorts/udk0WFRRh3Q