Celebrating Odin being 5 months old today! (though it was filmed about 2 months ago)
This video features me, my son & my dad ~ Odin Futcher-Rose dancing, Micheal Futcher on graphics and Peter Darling on flute ~ and various other woolly wanders created & collected by my partner Kerry Rose – many of them part of a Hyperbolic Crochet Forrest exhibition.
Oblique Projections in Blender Get the files here: https://gum.co/cCDRB
Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.
Tutorial created for BlenderGrid
Flight of the Bumblebee by Rimsky-Korsakoff:
Piano version : Paul Barton Flute version : Lianne Laurens Chiptune version : The Musician Psytrance version : O2ero Official
Material Girl by Madonna arranged for C64 by Sami Sepp
Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.
How to automate it in Blender using Drivers.
Plus a demonstration of how we measure camera angle in millimetres.
With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.
I started this before my son Odin was born, and now he’s two and a half months old!
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.