Music Animation Timing

My Patreon can be found at www.patreon.com/user?u=80425794

A short but in depth tutorial/video essay called Music Animation Timing….

It aims to teach some basic music theory to animators, and some basic animation principles to music producers, helping them to work together more closely on projects.

The Charts:

FRAMES PER BEAT:

CHIPTUNE FRAMES PER NOTE:

This was animated and edited in Blender, plus The Gimp, Audacity, Open Office Writer, and FakeSid and Draw Pixel Art Pro for Android.

A Brief History of Parallax

A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.

Credits:

Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993

New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937

New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993

Netflix Screensaver – 2017

3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020

https://youtube.com/shorts/udk0WFRRh3Q

2D IN YOUR 3D

2D IN YOUR 3D!!!

Blender Perspective Tricks

when you bring
2d into your 3d
be it
images,
greenscreen footage,
text or
grease pencil,
there are methods
for making it
face the camera.

these are those.

00:00 Intro
01:03 Sidebar : Use Images as Planes
01:39 Copy Rotation
02:17 Sidebar : Pixel Art Textures
03:36 If it’s Grease Pencil
05:52 Sidebar : Multiple Cameras
06:42 Drivers for multiple cameras
11:37 Geometry nodes and Particles
16:29 Speech Bubbles – Always the same size!
20:08 Equarectangular projection

I’ve been chipping away at this over my bus commute in the morning and evenings (I don’t have a lot of free time, and my battery only lasts a 3rd of the bus journey)

 

Learn GEOMETRY NODES in 2 minutes!

https://yogyog.gumroad.com/l/IDNUv

Learn Geometry Nodes (or Geo-Nodes) in just over two minutes! This tutorial is for people like I was a few weeks ago, who really wanted to a first step up to learning geo-nodes but needed that step up. And they didn’t want that step up to be a half hour tutorial – just the basics.

This tells you enough so you can start using geo-nodes where you were previously using static particles – grass, trees, weeds, or in this case mushrooms.

Minute Waltz by Frederic Chopin; rearranged and performed by Filip Koluš of Signum Regis.

Six Tricks with the Object Info Node

Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…

On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.

All the .blend files are available here:
https://gum.co/OOlYTj

1) 00:00 Randomising Colour (you probably know this one)
2) 01:14 More Than One Random Number Per Object
3) 03:52 Randomising Texture Coordinates
4) 05:01 Using Object Colour
5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value)
6) 10:01 Pixel Art With One Pixel Per Object

This tutorial was originally created for BlenderGrid.

Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.

ODIN – the Kid on the Mountain – A Jig for a Kiss

Celebrating Odin being 5 months old today! (though it was filmed about 2 months ago)

This video features me, my son & my dad ~ Odin Futcher-Rose dancing, Micheal Futcher on graphics and Peter Darling on flute ~ and various other woolly wanders created & collected by my partner Kerry Rose – many of them part of a Hyperbolic Crochet Forrest exhibition.

Created using my addon Greenscreen Within Eevee

Oblique Projections in Blender

Oblique Projections in Blender Get the files here: https://gum.co/cCDRB

Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.

Tutorial created for BlenderGrid

Music:

Flight of the Bumblebee by Rimsky-Korsakoff:

       Piano version : Paul Barton
       Flute version : Lianne Laurens
       Chiptune version : The Musician
       Psytrance version : O2ero Official

Material Girl by Madonna
       arranged for C64 by Sami Sepp

Oilmania Theme for C64 by Alexander Rotzsch

Perspective Tricks theme by myself.

The videos mentioned are:

Render Faster with a Still Background
Greenscreen Within Eevee
Blender Ascii Art Generator

Perspective Tricks 4: ContraZoom

Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.

How to automate it in Blender using Drivers.

Plus a demonstration of how we measure camera angle in millimetres.

With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.

I started this before my son Odin was born, and now he’s two and a half months old!

Maturation and Prelude Grandiose – Trailer

For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :

A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.

While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.

We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.