Rendering bloom with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
Creating volumetric lighting (or spotlights in the fog) in Blender with an alpha layer.
This concentrates on the creation of an alpha layer – there already tutorials on the volumetric lighting it’s self.
A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.
Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
The .blend files can be found here: https://www.blendswap.com/blends/view/93211
Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.