My Patreon can be found at www.patreon.com/user?u=80425794
A short but in depth tutorial/video essay called Music Animation Timing….
It aims to teach some basic music theory to animators, and some basic animation principles to music producers, helping them to work together more closely on projects.
A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.
Credits:
Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993
New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937
New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993
Netflix Screensaver – 2017
3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020
when you bring
2d into your 3d
be it
images,
greenscreen footage,
text or
grease pencil,
there are methods
for making it
face the camera.
these are those.
00:00 Intro
01:03 Sidebar : Use Images as Planes
01:39 Copy Rotation
02:17 Sidebar : Pixel Art Textures
03:36 If it’s Grease Pencil
05:52 Sidebar : Multiple Cameras
06:42 Drivers for multiple cameras
11:37 Geometry nodes and Particles
16:29 Speech Bubbles – Always the same size!
20:08 Equarectangular projection
I’ve been chipping away at this over my bus commute in the morning and evenings (I don’t have a lot of free time, and my battery only lasts a 3rd of the bus journey)
Learn Geometry Nodes (or Geo-Nodes) in just over two minutes! This tutorial is for people like I was a few weeks ago, who really wanted to a first step up to learning geo-nodes but needed that step up. And they didn’t want that step up to be a half hour tutorial – just the basics.
This tells you enough so you can start using geo-nodes where you were previously using static particles – grass, trees, weeds, or in this case mushrooms.
Minute Waltz by Frederic Chopin; rearranged and performed by Filip Koluš of Signum Regis.
Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…
On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.
All the .blend files are available here: https://gum.co/OOlYTj
1) 00:00 Randomising Colour (you probably know this one) 2) 01:14 More Than One Random Number Per Object 3) 03:52 Randomising Texture Coordinates 4) 05:01 Using Object Colour 5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value) 6) 10:01 Pixel Art With One Pixel Per Object
This tutorial was originally created for BlenderGrid.
Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.
brain-cell, neuron, astrocyte, Sheffield Festival of the Mind, blender, animation, medical animation, yogyog, Mike Futcher, Cassie Limb, kiak, 3d animation, Blender (software)
Celebrating Odin being 5 months old today! (though it was filmed about 2 months ago)
This video features me, my son & my dad ~ Odin Futcher-Rose dancing, Micheal Futcher on graphics and Peter Darling on flute ~ and various other woolly wanders created & collected by my partner Kerry Rose – many of them part of a Hyperbolic Crochet Forrest exhibition.
Oblique Projections in Blender Get the files here: https://gum.co/cCDRB
Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.
Tutorial created for BlenderGrid
Music:
Flight of the Bumblebee by Rimsky-Korsakoff:
Piano version : Paul Barton Flute version : Lianne Laurens Chiptune version : The Musician Psytrance version : O2ero Official
Material Girl by Madonna arranged for C64 by Sami Sepp
A mixture of visualisations of giant kinetic sculptures, and original video artworks designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ Created by Studio YogYog. Additional CGI by Peter Applerock.
Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.
How to automate it in Blender using Drivers.
Plus a demonstration of how we measure camera angle in millimetres.
With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.
I started this before my son Odin was born, and now he’s two and a half months old!
A test of my stop-motion style rig, and a rather morose take on a 1000 Subscriber Special. I’m quite pleased that I managed to managed to animate two and a half minutes of dialogue in a day. Violin from 3rd Movement of the St. Paul’s Suite by Gustav Holst performed by Cunningar 0807 Wind Synthesized A by Inspector J Korobeiniki (Tetris_Theme) arranged and performed by The Floppotron ZX Spectrum model by Blurbur Gargle Song arranged and performed by the Mike (yogyog) Futcher.
Every so often it’s good to take a bit of greenscreen footage, place it like a cardboard cutout in a 3D scene, and do some nice smooth CG camera moves.
Now you can key out the greenscreen within material nodes!
Credits in order of appearance:
Little House by dono
Aquarius Loading theme from Super Carling the Spider by Joe Dixon
Floppy Disk Drive Write by mrauralization
Material Girl by Madonna arranged for C64 by Sami Sepp
Photo by Eugene Capon from Pexels
Peacock by Magdabed
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.
Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
The .blend files can be found here: https://www.blendswap.com/blends/view/93211
Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.
LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring. After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it. You can now download it and run it in an Archimedes emulator.
The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures – with virtual Lego!
00:00 - Intro
00:24 - Downloading and installing
01:14 - Separating the mouth
05:42 - UV Projecting the mouth
08:38 - Rigging the UV project
10:21 - Setting up the pose Library
12:29 - Setting up Rhubarb Lipsync
12:45 - Setting up audio playback
14:56 - Running Rhubarb
15:40 - Constant Interpolation
This time – using Rhubarb with Manuel Bastioni LAB!
TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb
The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.
00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Intro to the blendfile and its shapekeys
02:45 - Set up the armature
04:48 - Set up the drivers
05:28 - Attach drivers to bones
11:15 - Pose Library
13:20 - Preparing Rhubarb - importing sound
The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.
00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Setting up the rig
03:48 - Setting up the Pose Library
06:19 - Preparing to run Rhubarb Lipsinc
10:49 - Adjusting the keyframes
As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.
Personally, I’m using a model imported from Makehuman using this method➡️
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation
From MakeHuman to Blender with IK and Face Controls
Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!
Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.
Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team. All I did was zip them up individually ready for you to download and install in Blender by going LINK
MAKEWALKEnables you to import motion capture data in .bvh format. looks like it also works with
MAKETARGETEnables you to create custom shapes for the Makehuman body mesh in Makehuman
MAKECLOTHESEnables you to create clothes, hair, and other accessories in Makehuman.
This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.
On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.
00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body
Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:00
Part 4: Animation _________________________ 13:06
Addendum: _________________________________ 15:28
Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:40
Part 4: Animation _________________________ 13:38
Addendum: _________________________________ 16:00