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My Patreon can be found at www.patreon.com/user?u=80425794
A short but in depth tutorial/video essay called Music Animation Timing….
It aims to teach some basic music theory to animators, and some basic animation principles to music producers, helping them to work together more closely on projects.
The Charts:
This was animated and edited in Blender, plus The Gimp, Audacity, Open Office Writer, and FakeSid and Draw Pixel Art Pro for Android.
A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.
Credits:
Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993
New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937
New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993
Netflix Screensaver – 2017
3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020
https://youtube.com/shorts/udk0WFRRh3Q
2D IN YOUR 3D!!!
Blender Perspective Tricks
when you bring
2d into your 3d
be it
images,
greenscreen footage,
text or
grease pencil,
there are methods
for making it
face the camera.
these are those.
00:00 Intro
01:03 Sidebar : Use Images as Planes
01:39 Copy Rotation
02:17 Sidebar : Pixel Art Textures
03:36 If it’s Grease Pencil
05:52 Sidebar : Multiple Cameras
06:42 Drivers for multiple cameras
11:37 Geometry nodes and Particles
16:29 Speech Bubbles – Always the same size!
20:08 Equarectangular projection
I’ve been chipping away at this over my bus commute in the morning and evenings (I don’t have a lot of free time, and my battery only lasts a 3rd of the bus journey)
https://yogyog.gumroad.com/l/IDNUv
Learn Geometry Nodes (or Geo-Nodes) in just over two minutes! This tutorial is for people like I was a few weeks ago, who really wanted to a first step up to learning geo-nodes but needed that step up. And they didn’t want that step up to be a half hour tutorial – just the basics.
This tells you enough so you can start using geo-nodes where you were previously using static particles – grass, trees, weeds, or in this case mushrooms.
Minute Waltz by Frederic Chopin; rearranged and performed by Filip Koluš of Signum Regis.
How to use Avidemux to make videos that change Framerate. Download the files from https://gum.co/LDXxZc
Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…
On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.
All the .blend files are available here:
https://gum.co/OOlYTj
1) 00:00 Randomising Colour (you probably know this one)
2) 01:14 More Than One Random Number Per Object
3) 03:52 Randomising Texture Coordinates
4) 05:01 Using Object Colour
5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value)
6) 10:01 Pixel Art With One Pixel Per Object
This tutorial was originally created for BlenderGrid.
Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.
brain-cell, neuron, astrocyte, Sheffield Festival of the Mind, blender, animation, medical animation, yogyog, Mike Futcher, Cassie Limb, kiak, 3d animation, Blender (software)
Celebrating Odin being 5 months old today! (though it was filmed about 2 months ago)
This video features me, my son & my dad ~ Odin Futcher-Rose dancing, Micheal Futcher on graphics and Peter Darling on flute ~ and various other woolly wanders created & collected by my partner Kerry Rose – many of them part of a Hyperbolic Crochet Forrest exhibition.
Created using my addon Greenscreen Within Eevee
Oblique Projections in Blender Get the files here: https://gum.co/cCDRB
Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.
Tutorial created for BlenderGrid
Music:
Flight of the Bumblebee by Rimsky-Korsakoff:
Piano version : Paul Barton
Flute version : Lianne Laurens
Chiptune version : The Musician
Psytrance version : O2ero Official
Material Girl by Madonna
arranged for C64 by Sami Sepp
Oilmania Theme for C64 by Alexander Rotzsch
Perspective Tricks theme by myself.
The videos mentioned are:
Render Faster with a Still Background
Greenscreen Within Eevee
Blender Ascii Art Generator
Render Faster with a still background in Blender. Originally made for BlenderGrid.
Perspective Tricks 5 : fSpy with Multiple Cameras
How to use fSpy camera matching program with multiple cameras within Blender.
Intro sequence created with Greenscreen within EEVEE.
A mixture of visualisations of giant kinetic sculptures, and original video artworks designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ Created by Studio YogYog. Additional CGI by Peter Applerock.
Generate ascii art within Blender compositing nodes.
Unzip to a folder and feed in your own images and video-clips.
Instructions can be found within the .blend file.
Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.
How to automate it in Blender using Drivers.
Plus a demonstration of how we measure camera angle in millimetres.
With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.
I started this before my son Odin was born, and now he’s two and a half months old!
A test of my stop-motion style rig, and a rather morose take on a 1000 Subscriber Special. I’m quite pleased that I managed to managed to animate two and a half minutes of dialogue in a day.
Violin from 3rd Movement of the St. Paul’s Suite by Gustav Holst performed by Cunningar 0807
Wind Synthesized A by Inspector
J Korobeiniki (Tetris_Theme) arranged and performed by The Floppotron
ZX Spectrum model by Blurbur
Gargle Song arranged and performed by the Mike (yogyog) Futcher.
Every so often it’s good to take a bit of greenscreen footage, place it like a cardboard cutout in a 3D scene, and do some nice smooth CG camera moves.
Now you can key out the greenscreen within material nodes!
Credits in order of appearance:
Little House by dono
Aquarius Loading theme from Super Carling the Spider by Joe Dixon
Floppy Disk Drive Write by mrauralization
Material Girl by Madonna arranged for C64 by Sami Sepp
Photo by Eugene Capon from Pexels
Peacock by Magdabed
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.
Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
The .blend files can be found here: https://www.blendswap.com/blends/view/93211
Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.
LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring. After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it. You can now download it and run it in an Archimedes emulator.
DOWNLOAD
I’m particularly keen to see if anyone actually starts making levels with it, but I guess that’s optimistic.
The emulator that I’ve been using is Arculator – download from here
When you unzip and run it, you get a message about missing roms. You can download them from here
I chose riscos3_10.zip , but the other versions may well work as well.
You next put the contents of that zip in the appropriate folder of the ROMS folder. I chose RiskOs3.1 so I put it in the RISCOS3 folder.
You next have to tell Arculator you’re running RiskOs3
Leaf was created on an A3010 which has this CPU type:

After that, you can use the disk menu to load the LEAF disk image!
Z : LEFT
X : RIGHT
SHIFT : JUMP
RETURN : CATCH FLY
SPACE : GO THROUGH DOOR,
PICK UP OBJECT,
SWITCH SWITCH
The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures – with virtual Lego!
00:00 - Intro 00:24 - Downloading and installing 01:14 - Separating the mouth 05:42 - UV Projecting the mouth 08:38 - Rigging the UV project 10:21 - Setting up the pose Library 12:29 - Setting up Rhubarb Lipsync 12:45 - Setting up audio playback 14:56 - Running Rhubarb 15:40 - Constant Interpolation
Rhubarb lipsinc: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsinc Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
Rhubarb Lipsync for Blender: https://github.com/scaredyfish/blender-rhubarb-lipsync
Minifig Model: https://www.blendswap.com/blends/view/69499
(other CGI minifigs are available)
Mouths Texture: https://i0.wp.com/yogyog.org/wp-content/uploads/2018/10/mouths.png
(other mouths can be easily drawn)
TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb
LINKS:
Manuel Bastioni LAB:
http://www.manuelbastioni.com/
Rhubarb Lipsync:
Site: https://github.com/DanielSWolf/rhubarb-lip-sync
Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
Rhubarb addon for Blender:
https://github.com/scaredyfish/blender-rhubarb-lipsync
Relevent shapekey names:
Expressions_mouthOpen_max
Expressions_tongueTipUp_max
Expressions_mouthOpenO_max
Expressions_mouthOpenO_min
Expressions_mouthLowerOut_min
The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.
00:00 - Intro 00:23 - Downloading and installing the addon and project files 01:12 - Intro to the blendfile and its shapekeys 02:45 - Set up the armature 04:48 - Set up the drivers 05:28 - Attach drivers to bones 11:15 - Pose Library 13:20 - Preparing Rhubarb - importing sound
RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsync Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync
The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431
The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png
SISTER TUTORIAL: Blender + Rhubarb Lipsync : Stopmotion Style
The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.
00:00 - Intro 00:23 - Downloading and installing the addon and project files 01:12 - Setting up the rig 03:48 - Setting up the Pose Library 06:19 - Preparing to run Rhubarb Lipsinc 10:49 - Adjusting the keyframes
RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsynce Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync
The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431
The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png
We can now do fully automated nine-phoneme lipsinc, using the same Program that Ron Gilbert and his team used on Thimbleweed Park.
Rhubarb Lipsync is created by Daniel S Wolf, and the Blender addon is created by Scaredyfish.
There are a lot of links in this tutorial, so here goes…
I was really exited to discover this – even if it makes my previous tutorials obsolete!
As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.
Personally, I’m using a model imported from Makehuman using this method ➡️
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation
I hope you all find this helpful.
From MakeHuman to Blender with IK and Face Controls
Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!
Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.
Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team. All I did was zip them up individually ready for you to download and install in Blender by going LINK
Also, feel free to download How to Install Blender Addons in 8 Seconds and use it in your own tutorials. This has the credits already added.
I would like to thank these videos for teaching me:
Import MakeHuman Files to Blender for Mac (Tutorial)
MakeHuman to Blender with IK Bones and Motion Capture (Tutorial)
LIPSINC for the LAZY on Blender.
Episode 1: Tweened Cartoon.
A quick and simple way to animate dialog.
This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.
On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.
00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body
A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042
getting a good matte from bad greenscreen footage in Blender Compositor.
Blender Tesla Coil Lightning Tutorial
Part 1: Modelling __________________________ 0:39 Part 2: Modifiers __________________________ 3:25 Part 2B: Variations ________________________ 8:26 Part 3: Materials and compositing _________ 10:00 Part 4: Animation _________________________ 13:06 Addendum: _________________________________ 15:28
Blender Tutorial: Tesla Coil Lightning
Part 1: Modelling __________________________ 0:39 Part 2: Modifiers __________________________ 3:25 Part 2B: Variations ________________________ 8:26 Part 3: Materials and compositing _________ 10:40 Part 4: Animation _________________________ 13:38 Addendum: _________________________________ 16:00
Scrapyard Beach Robot Uprising
Design and animation by Mike Futcher yogyog.org
Live-action video by Dan Hart
Robot built using components from Custom KL2 Diesel tractor by Betasector https://www.blendswap.com/blends/view/50414
Death, in hoody incarnation, is underpaid for applying wax to a car – and has his fantastic revenge!
Between the Earth and Sky : Helix
Sculpture by Unus Safardiar
CGI by Mike Futcher
Luk Oil Building Sculptures
Sculptures by Unus Safardiar
CGI by Mike Futcher
Real Motion
Source of Global Energy
Rise of the Biotechnogenic Age
Intro for HUSHH TV + commercial brake bumpers
Animation by Studio YogYog
Spinning Wheel by Tsunami Section
Animation by Studio YogYog
Live Action Director and Producer: Light Engine Films
Ol Man Jonny
Featuring guest star Vin ‘Trommie’ Gordon
Joe ’90’ Wood, Chelly ‘Ol’ Man’ Bee, Dave ‘Ol’ Man’ Fullwood, Errol ‘Ol’ Man’ Brown
Animation by Yogyog.org
Produced by Lightengine Films
Charactor Design: Zaneta
Horse model by Bigmouse
Basemesh by BenSimonds
“Armagideon Time” was originally released by Willi Williams in 1978. It was famously covered by The Clash in 1979.
CGI visualisation of a sculpture designed by UNUS SAFARDIAR
Dragon animation for the short film Elemental Ink by Frank Bruno.
Robot built using components from Custom KL2 Diesel tractor by Betasector
A hardcore version of the nature spirit Jack Frost, plus a breakdown of the processes that made it.
Steam, cogs, atmosphere.
CGI visualisations of sculptures designed by UNUS SAFARDIAR
Do you wish you could take EVERYTHING on holiday?

TO PLAY:
Unzip the zip file to a folder on your hard-drive, and double-click kafkagamedemo.
Cursor keys to move,
Space to jump,
Q to quit the game.
Space also starts the game.
Title animation for a Serbian beer festival, used in projections and adverts
Demonstration of the Max Blox coding environment made by Studio Yogyog and Paintcoder, using the metaphor of a mall.
Claymation-style webvert.
Guide to running effective groups based on John Adair’s Three Circles.
Created for http://therapyage.co.uk
An explanation of hypnotherapy, created for therapysage.co.uk
Animated explanation of counselling made for therapysage.co.uk.
Animation and sound-design – Mike Futcher
Voice-over and script – Stephanie Futcher
Cells on the surface of the bone. We are currently working on a more advanced, interactive version of this.
Animation showing how nerves regrow after they are severed.
Created for Sheffield Festival of the Mind
Medical Consultant: Fiona Boissonade
Sculpter and Organiser: Cassie Limb
Animation: Mike Futcher
Animated music video for Armoured Theory depicting Wild Bill Hickok’s last card game – inspired by The Seventh Seal.
Broken Commercials deformed proto-adverts found scavenging for publicity in the ventilation system of the marketing agency in which they was conceived. Broken Commercials often contain themes of self-mutilation.
Here are three.
A wildman morns the loss of his cat, and follows a light across the moors. Poem and voice Mark Gwynne Jones
Can you escape TV?
Yvie Oddly in Eevee
The winner of season 11 of Ru Paul’s Drag Race, eevee – the new (yep – still new) real-time render engine from Blender.