My Patreon can be found at www.patreon.com/user?u=80425794
A short but in depth tutorial/video essay called Music Animation Timing….
It aims to teach some basic music theory to animators, and some basic animation principles to music producers, helping them to work together more closely on projects.
A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.
Credits:
Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993
New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937
New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993
Netflix Screensaver – 2017
3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020
when you bring
2d into your 3d
be it
images,
greenscreen footage,
text or
grease pencil,
there are methods
for making it
face the camera.
these are those.
00:00 Intro
01:03 Sidebar : Use Images as Planes
01:39 Copy Rotation
02:17 Sidebar : Pixel Art Textures
03:36 If it’s Grease Pencil
05:52 Sidebar : Multiple Cameras
06:42 Drivers for multiple cameras
11:37 Geometry nodes and Particles
16:29 Speech Bubbles – Always the same size!
20:08 Equarectangular projection
I’ve been chipping away at this over my bus commute in the morning and evenings (I don’t have a lot of free time, and my battery only lasts a 3rd of the bus journey)
Learn Geometry Nodes (or Geo-Nodes) in just over two minutes! This tutorial is for people like I was a few weeks ago, who really wanted to a first step up to learning geo-nodes but needed that step up. And they didn’t want that step up to be a half hour tutorial – just the basics.
This tells you enough so you can start using geo-nodes where you were previously using static particles – grass, trees, weeds, or in this case mushrooms.
Minute Waltz by Frederic Chopin; rearranged and performed by Filip Koluš of Signum Regis.
Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…
On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.
All the .blend files are available here: https://gum.co/OOlYTj
1) 00:00 Randomising Colour (you probably know this one) 2) 01:14 More Than One Random Number Per Object 3) 03:52 Randomising Texture Coordinates 4) 05:01 Using Object Colour 5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value) 6) 10:01 Pixel Art With One Pixel Per Object
This tutorial was originally created for BlenderGrid.
Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.
brain-cell, neuron, astrocyte, Sheffield Festival of the Mind, blender, animation, medical animation, yogyog, Mike Futcher, Cassie Limb, kiak, 3d animation, Blender (software)
Oblique Projections in Blender Get the files here: https://gum.co/cCDRB
Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.
Tutorial created for BlenderGrid
Music:
Flight of the Bumblebee by Rimsky-Korsakoff:
Piano version : Paul Barton Flute version : Lianne Laurens Chiptune version : The Musician Psytrance version : O2ero Official
Material Girl by Madonna arranged for C64 by Sami Sepp
Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.
How to automate it in Blender using Drivers.
Plus a demonstration of how we measure camera angle in millimetres.
With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.
I started this before my son Odin was born, and now he’s two and a half months old!
Three Dioramas, Equal in proportion, But not in Scale. Can we set up out scene So camera moves from one unto another And each appears the same size on the screen?
I actually have audio for 5 of these recorded, and plans for …. lots more (it turns out that perspective is the kind of subject that goes on forever in all directions) … but I’m just not finding the time to make these.
Here I look at how to set up a scene that looks fine from one angle, but when you move the camera, it breaks apart.
Every so often it’s good to take a bit of greenscreen footage, place it like a cardboard cutout in a 3D scene, and do some nice smooth CG camera moves.
Now you can key out the greenscreen within material nodes!
Credits in order of appearance:
Little House by dono
Aquarius Loading theme from Super Carling the Spider by Joe Dixon
Floppy Disk Drive Write by mrauralization
Material Girl by Madonna arranged for C64 by Sami Sepp
Photo by Eugene Capon from Pexels
Peacock by Magdabed
Rendering bloom with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.
Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
The .blend files can be found here: https://www.blendswap.com/blends/view/93211
Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.
The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures – with virtual Lego!
00:00 - Intro
00:24 - Downloading and installing
01:14 - Separating the mouth
05:42 - UV Projecting the mouth
08:38 - Rigging the UV project
10:21 - Setting up the pose Library
12:29 - Setting up Rhubarb Lipsync
12:45 - Setting up audio playback
14:56 - Running Rhubarb
15:40 - Constant Interpolation
This time – using Rhubarb with Manuel Bastioni LAB!
TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb
The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.
00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Intro to the blendfile and its shapekeys
02:45 - Set up the armature
04:48 - Set up the drivers
05:28 - Attach drivers to bones
11:15 - Pose Library
13:20 - Preparing Rhubarb - importing sound
The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.
00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Setting up the rig
03:48 - Setting up the Pose Library
06:19 - Preparing to run Rhubarb Lipsinc
10:49 - Adjusting the keyframes
Leading in to Lipsinc for the Lazy Episode 3: Stopmotion Style I look at anticipation, reaction, and, for some reason, the smear frame.
The creation of anticipations and reactions before and after snappy movements can be semi-automated in Blender.
Maybe at some point I can start going through all the other animation principles. I also have some ideas for creating smear-frame rigs, but I currently have 4 other videos planned:
Forms of Lipsinc (not so much a tutorial as a 5 min animation history lesson)
Lipsinc for the Lazy Episode 3: Stopmotion Style
Animating Eyes
Lipsinc for the Lazy Episode 4: Motion Capture Data
As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.
Personally, I’m using a model imported from Makehuman using this method➡️
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation
From MakeHuman to Blender with IK and Face Controls
Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!
Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.
Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team. All I did was zip them up individually ready for you to download and install in Blender by going LINK
MAKEWALKEnables you to import motion capture data in .bvh format. looks like it also works with
MAKETARGETEnables you to create custom shapes for the Makehuman body mesh in Makehuman
MAKECLOTHESEnables you to create clothes, hair, and other accessories in Makehuman.
This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.
On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.
00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body
Part 1: Makehuman___________________________00:57
Part 2: The Gimp____________________________05:11
Part 3: Importing into Blender______________09:26
Part 4: Materials___________________________10:14
Part 5: Correcting FBX rotation wierdness___12:52
Part 6: Setting up variations in Edit Mode__13:37
Part 7: Randomising Materials 1_____________17:06
Part 8: Modulo Explained____________________19:53
Part 9: Randomising Materials 2_____________22:14
Part 10: Setting up simple IK_______________24:06
Part 11: Adding black people________________28:35
Part 12: The Particle system________________32:08
Part 13: Animation: Setting up actions______37:23
Part 14: Animation: combining the actions___47:32
Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:00
Part 4: Animation _________________________ 13:06
Addendum: _________________________________ 15:28
Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:40
Part 4: Animation _________________________ 13:38
Addendum: _________________________________ 16:00
Open Source Video Editing
Lesson 10: Blender Addon: VSE Transform Tools
This shows how to install Blender Addon: VSE Transform Tools from
https://github.com/kgeogeo/VSE_Transform_Tools
Keypresses covered:
T – transform strip
G : Grab
(X move only along X dimension – Y only along Y dimension)
ALT-G : Return to original position
S : Scale
(X scale only along X dimension – Y scale only along Y dimension)
ALT-S : Return to original size
R : Rotate
ALT-R : Return to original orientation
Open Source Video Editing
Lesson 8 : Speeding and Reversing
This lesson covers
Reversing footage (playing backwards)
Speeding up and slowing down – various ways of doing this,ending with the one I believe to be the most practical. This method uses Metastrips, which are covered in this lesson: https://youtu.be/yVS-vVPo6g8
Open Source Video Editing
Lesson 7 : Hiding and Metastrips
This lesson includes
Hiding strips with H
Unhiding strips with Alt H
Grouping strips with CONTROL G to create metastrips
Ungrouping strips with CONTROL ALT G
Open Source Video Editing
Lesson 6: Keyframes and Scaling
Keyframes (Create with I, delete with ALT I)
Opacity / transparency
Offset and Cropping
Transform effect (move, scale and rotate)
Fancy use of strip ordering, transparencies, and modification layers
Use of curves in video editing view for linear keyframing
Open Source Video Editing
Lesson 5: Colour Correction and Wipes
The covers:
SHIFT UP to expand the current panel
The video editing view and why I’m not recommending it
HOME to zoom to view everything
KEYPAD . to zoom into selected object
Saturation
Modifiers
Adjustment layers (for applying modifiers to multiple clips)
Wipe transition
This covers:
S-click to select
shift-right-click to select multiple clips
Key presses depends on what area of the screen the mouse-arrow is over
Adding video, audio, images and transition effects through menus or with Shift A
Box selection with B
Cut clips with K
Move clips around with G
Using this more precisely by typing in numbers or by pressing Y to move the clip in the y direction only
Deleting clips with the DELETE key
Open Source Video Editing
Lesson 1: Downloading Blender
As promised – how to install the latest Blender on (ubuntu) Linux:
Open up terminal, and copy and paste the following lines into it.
After the first line it will ask you for your computer’s password. Type it in (as you type nothing will appear on the screen). The computer will also ask you to say yes/no (tap key Y or N) after some of the lines.
Here are the lines of code:
sudo add-apt-repository ppa:thomas-schiex/blender
sudo apt-get update
sudo apt-get install blender
This is an interactive simulation of myeloma cancer cells inside the bone marrow and the destruction that it causes.
Your task is to prevent myeloma cell from spreading and maintain the health of the bone.
Two kinds of cells native to the bone are here to help you. Osteoclasts (bone resorbing cells) will dig out the damaged bone, making way for osteoblasts (bone building cells) to fill in with fresh bone. The myeloma cells secrete chemicals that attract osteoclasts while blocking osteoblasts, harming the balance between the two.
The team consists of:
Andrei Pambuccian – programmer
Mike Futcher – animator & artist
Andy Chantry – medical consultant
Cassie Limb – agent & grant application writer