Perspective Trickster Camera Rig combines tilt-shift lens with contra-zoom to create perspective trickery.
0:00 Intro
0:08 What do those words mean then?
0:10 Tilt-shift lens is
(impromptu Gimp tutorial)
0:51 Contra-zoom is
1:15 How do I use it?
1:19 How to install
1:29 How it works (in a sample scene)
4:24 Can I break it?
This addon available on Blender Market
https://blendermarket.com/products/perspective-trickster-camera-rig
A look at the history of the parallax effect in Film and Gaming, starting in the twenties, and continuing until today.
Looking at the Multiplane Camera, and the surprisingly forgiving rules that determine what works and what doesn’t.
Credits:
Intro:
The Adventures of Prince Achmed – Lotte Reiniger – 1926, the Headless Horseman – Ub Iwerks – 1934, Snow White and the Seven Dwarfs – Disney – 1937, Popeye the Sailor Meets Sinbad the Sailor – Fleischer Brothers – 1936, the Moomins – Se-ma-for + Jupiter Film – 1977-1982, Moon Patrol – Irem – 1982, Sonic 2 – Sega – 1992, Flimbo’s Quest – System 3 – 1990, Shadow of the Beast – Reflections / Psygnosis – 1989, Jim Power: the Lost Dimension in 3-d – Loriciel / Electro Brain – 1993
New in Multi-plane Camera Sequence:
Still of Cells From Dangermouse – Cosgrove Hall – 1981, Walt Disney Introduces the Multiplane Camera – 1937
New in Video Games Sequence:
Dynamite Headdy – Treasure – 1994, Ninja Gaiden Ii the Dark Sword of Chaos – Tecmo – 1990, Starwars Arcade – Atari – 1983, Chuck Rock Ii – Core Design – 1993
Netflix Screensaver – 2017
3d Playing 2d Sequence:
The Spongebob Movie: Sponge on the Run – United Plankton Pictures – 2020, Spider-man: Into the Spider-verse – Imageworks – 2018, Dragon Ball Z : Kakarot – Cyberconnect2 – 2020
when you bring
2d into your 3d
be it
images,
greenscreen footage,
text or
grease pencil,
there are methods
for making it
face the camera.
these are those.
00:00 Intro
01:03 Sidebar : Use Images as Planes
01:39 Copy Rotation
02:17 Sidebar : Pixel Art Textures
03:36 If it’s Grease Pencil
05:52 Sidebar : Multiple Cameras
06:42 Drivers for multiple cameras
11:37 Geometry nodes and Particles
16:29 Speech Bubbles – Always the same size!
20:08 Equarectangular projection
I’ve been chipping away at this over my bus commute in the morning and evenings (I don’t have a lot of free time, and my battery only lasts a 3rd of the bus journey)
Three Dioramas, Equal in proportion, But not in Scale. Can we set up out scene So camera moves from one unto another And each appears the same size on the screen?
I actually have audio for 5 of these recorded, and plans for …. lots more (it turns out that perspective is the kind of subject that goes on forever in all directions) … but I’m just not finding the time to make these.
Here I look at how to set up a scene that looks fine from one angle, but when you move the camera, it breaks apart.
Perspective Tricks 1 : Scaling not Scaling The first in a tutorial on some of the minutia on the rules of perspective. Special kudos to anyone who can explain the musical gag in the theme tune.