Generate ascii art within Blender compositing nodes.
Unzip to a folder and feed in your own images and video-clips.
Instructions can be found within the .blend file.
Generate ascii art within Blender compositing nodes.
Unzip to a folder and feed in your own images and video-clips.
Instructions can be found within the .blend file.
And now I tell you about some more of my ideas while creating !Leaf, and my possible plans for it in the future.
The game can be downloaded here:
The controls on my recently released game LEAF are very different from how they are on most platformers – but they still work!
This is a reply to “5 Reasons Your Indie Platformer Game Sucks” by Jonas Tyroller : https://youtu.be/vFsJIrm2btU
(I hope I pronounced his name correctly)
The game can be downloaded here:
LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring. After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it. You can now download it and run it in an Archimedes emulator.
DOWNLOAD
I’m particularly keen to see if anyone actually starts making levels with it, but I guess that’s optimistic.
The emulator that I’ve been using is Arculator – download from here
When you unzip and run it, you get a message about missing roms. You can download them from here
I chose riscos3_10.zip , but the other versions may well work as well.
You next put the contents of that zip in the appropriate folder of the ROMS folder. I chose RiskOs3.1 so I put it in the RISCOS3 folder.
You next have to tell Arculator you’re running RiskOs3
Leaf was created on an A3010 which has this CPU type:
After that, you can use the disk menu to load the LEAF disk image!
Z : LEFT X : RIGHT SHIFT : JUMP RETURN : CATCH FLY SPACE : GO THROUGH DOOR, PICK UP OBJECT, SWITCH SWITCH