As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.
Personally, I’m using a model imported from Makehuman using this method➡️
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation
From MakeHuman to Blender with IK and Face Controls
Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!
Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.
Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team. All I did was zip them up individually ready for you to download and install in Blender by going LINK
MAKEWALKEnables you to import motion capture data in .bvh format. looks like it also works with
MAKETARGETEnables you to create custom shapes for the Makehuman body mesh in Makehuman
MAKECLOTHESEnables you to create clothes, hair, and other accessories in Makehuman.
Part 1: Makehuman___________________________00:57
Part 2: The Gimp____________________________05:11
Part 3: Importing into Blender______________09:26
Part 4: Materials___________________________10:14
Part 5: Correcting FBX rotation wierdness___12:52
Part 6: Setting up variations in Edit Mode__13:37
Part 7: Randomising Materials 1_____________17:06
Part 8: Modulo Explained____________________19:53
Part 9: Randomising Materials 2_____________22:14
Part 10: Setting up simple IK_______________24:06
Part 11: Adding black people________________28:35
Part 12: The Particle system________________32:08
Part 13: Animation: Setting up actions______37:23
Part 14: Animation: combining the actions___47:32