Rhubarb + Blender: Animated Textures (Like with Lego)

The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures – with virtual Lego!

00:00 - Intro
00:24 - Downloading and installing
01:14 - Separating the mouth
05:42 - UV Projecting the mouth
08:38 - Rigging the UV project
10:21 - Setting up the pose Library
12:29 - Setting up Rhubarb Lipsync
12:45 - Setting up audio playback
14:56 - Running Rhubarb
15:40 - Constant Interpolation

Links:

Rhubarb lipsinc: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsinc Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
Rhubarb Lipsync for Blender: https://github.com/scaredyfish/blender-rhubarb-lipsync
Minifig Model: https://www.blendswap.com/blends/view/69499
(other CGI minifigs are available)
Mouths Texture: https://i0.wp.com/yogyog.org/wp-content/uploads/2018/10/mouths.png
(other mouths can be easily drawn)

Manuel Bastioni LAB, Rhubarb Lipsync + Blender Tutorial

This time – using Rhubarb with Manuel Bastioni LAB!

TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb

LINKS:
Manuel Bastioni LAB:
http://www.manuelbastioni.com/

Rhubarb Lipsync:
Site: https://github.com/DanielSWolf/rhubarb-lip-sync
Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

Rhubarb addon for Blender:
https://github.com/scaredyfish/blender-rhubarb-lipsync

Relevent shapekey names:
Expressions_mouthOpen_max
Expressions_tongueTipUp_max
Expressions_mouthOpenO_max
Expressions_mouthOpenO_min
Expressions_mouthLowerOut_min

Blender + Rhubarb Lipsync : Shapekeys

The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.

00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Intro to the blendfile and its shapekeys
02:45 - Set up the armature
04:48 - Set up the drivers
05:28 - Attach drivers to bones
11:15 - Pose Library
13:20 - Preparing Rhubarb - importing sound

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsync Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync

The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431

The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png

SISTER TUTORIALBlender + Rhubarb Lipsync : Stopmotion Style

Blender + Rhubarb Lipsync : Stopmotion Style

The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.

00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Setting up the rig
03:48 - Setting up the Pose Library
06:19 - Preparing to run Rhubarb Lipsinc
10:49 - Adjusting the keyframes

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsynce Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync

The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431

The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png

From MakeHuman to Blender with IK and Face Controls

From MakeHuman to Blender with IK and Face Controls

Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!

Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.

MakeHuman Blender Addons

Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team.  All I did was zip them up individually ready for you to download and install in Blender by going LINK

  • MAKEWALK Enables you to import motion capture data in .bvh format. looks like it also works with
  • MAKETARGET Enables you to create custom shapes for the Makehuman body mesh in Makehuman
  • MAKECLOTHES Enables you to create clothes, hair, and other accessories in Makehuman.

Also, feel free to download How to Install Blender Addons in 8 Seconds and use it in your own tutorials.  This has the credits already added.

I would like to thank these videos for teaching me:
Import MakeHuman Files to Blender for Mac (Tutorial)
MakeHuman to Blender with IK Bones and Motion Capture (Tutorial)

Lipsinc for the Lazy

LIPSINC for the LAZY on Blender.

Episode 1: Tweened Cartoon.

A quick and simple way to animate dialog.

This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.

On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.

00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body

A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042