Manuel Bastioni LAB, Rhubarb Lipsync + Blender Tutorial

This time – using Rhubarb with Manuel Bastioni LAB!

TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb

LINKS:
Manuel Bastioni LAB:
http://www.manuelbastioni.com/

Rhubarb Lipsync:
Site: https://github.com/DanielSWolf/rhubarb-lip-sync
Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

Rhubarb addon for Blender:
https://github.com/scaredyfish/blender-rhubarb-lipsync

Relevent shapekey names:
Expressions_mouthOpen_max
Expressions_tongueTipUp_max
Expressions_mouthOpenO_max
Expressions_mouthOpenO_min
Expressions_mouthLowerOut_min

Lipsinc for the Lazy in Blender 2: Realism

As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.

From MakeHuman to Blender with IK and Face Controls Tutorial

Personally, I’m using a model imported from Makehuman using this method ➡️
but other realistic humans are available.

The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.

00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation

I hope you all find this helpful.

Lipsinc for the Lazy

LIPSINC for the LAZY on Blender.

Episode 1: Tweened Cartoon.

A quick and simple way to animate dialog.

This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.

On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.

00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body

A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042