Six Tricks with the Object Info Node

Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…

On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.

All the .blend files are available here:
https://gum.co/OOlYTj

1) 00:00 Randomising Colour (you probably know this one)
2) 01:14 More Than One Random Number Per Object
3) 03:52 Randomising Texture Coordinates
4) 05:01 Using Object Colour
5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value)
6) 10:01 Pixel Art With One Pixel Per Object

This tutorial was originally created for BlenderGrid.

Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.

Eevee + Alpha : Smoke

A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.

Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.

The .blend files can be found here: https://www.blendswap.com/blends/view/93211

Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.