Blender
Trick Or Treat Jar
Six Tricks with the Object Info Node
Or perhaps – OBJECT INFO IS AWESOME AND HERE’S WHY…
On the last day of #Nodevember – here’s my tutorial on the wonders of the Object Info node.
All the .blend files are available here:
https://gum.co/OOlYTj
1) 00:00 Randomising Colour (you probably know this one)
2) 01:14 More Than One Random Number Per Object
3) 03:52 Randomising Texture Coordinates
4) 05:01 Using Object Colour
5) 05:45 Animating Your Materials Using Object Colour (why this works better than just animating any old value)
6) 10:01 Pixel Art With One Pixel Per Object
This tutorial was originally created for BlenderGrid.
Pixel art and Music from Creatures 1 and Creatures 2 by John and Steve Rowlands.
Braincells: Neurons and Astrocytes
brain-cell, neuron, astrocyte, Sheffield Festival of the Mind, blender, animation, medical animation, yogyog, Mike Futcher, Cassie Limb, kiak, 3d animation, Blender (software)
ODIN – the Kid on the Mountain – A Jig for a Kiss
Celebrating Odin being 5 months old today! (though it was filmed about 2 months ago)
This video features me, my son & my dad ~ Odin Futcher-Rose dancing, Micheal Futcher on graphics and Peter Darling on flute ~ and various other woolly wanders created & collected by my partner Kerry Rose – many of them part of a Hyperbolic Crochet Forrest exhibition.
Created using my addon Greenscreen Within Eevee
Oblique Projections in Blender
Oblique Projections in Blender Get the files here: https://gum.co/cCDRB
Oblique projections cannot be created simply by the pointing the orthographic camera in the right direction. If you look at the middle and right images in the thumbnail, you’ll see that one side of the cube-castle appears as a square, and yet two other sides are still visible. This tutorial explains how to render the three projections on the thumbnail.
Tutorial created for BlenderGrid
Music:
Flight of the Bumblebee by Rimsky-Korsakoff:
Piano version : Paul Barton
Flute version : Lianne Laurens
Chiptune version : The Musician
Psytrance version : O2ero Official
Material Girl by Madonna
arranged for C64 by Sami Sepp
Oilmania Theme for C64 by Alexander Rotzsch
Perspective Tricks theme by myself.
The videos mentioned are:
Render Faster with a Still Background
Greenscreen Within Eevee
Blender Ascii Art Generator
Render Faster with a Still background
Render Faster with a still background in Blender. Originally made for BlenderGrid.
fSpy with Multiple Cameras: Perspective Tricks 5
Perspective Tricks 5 : fSpy with Multiple Cameras
How to use fSpy camera matching program with multiple cameras within Blender.
Intro sequence created with Greenscreen within EEVEE.
Unus Safadiar Sculpture Showreel
A mixture of visualisations of giant kinetic sculptures, and original video artworks designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ Created by Studio YogYog. Additional CGI by Peter Applerock.
Blender Ascii Art Generator
Generate ascii art within Blender compositing nodes.
Unzip to a folder and feed in your own images and video-clips.
Instructions can be found within the .blend file.
Perspective Tricks 4: ContraZoom
Perspective Tricks 4: contra-zoom AKA the dolly zoom AKA the Vertigo Effect.
How to automate it in Blender using Drivers.
Plus a demonstration of how we measure camera angle in millimetres.
With C64-like cover versions of Bernard Herman’s theme for Alfred Hitchcock’s Vertigo and and Once In A Lifetime by Talking Heads. I normally search Youtube for creative cover versions on creative Commons, but no-one created good version of these.
I started this before my son Odin was born, and now he’s two and a half months old!
Perspective Tricks 3 : 3 Dioramas
Three Dioramas, Equal in proportion,
But not in Scale. Can we set up out scene
So camera moves from one unto another
And each appears the same size on the screen?
– well, yeah.
Perspective Tricks 1: Scaling not scaling
Perspective Tricks 1 : Scaling not Scaling The first in a tutorial on some of the minutia on the rules of perspective. Special kudos to anyone who can explain the musical gag in the theme tune.
1000 Subscriber Special with Reginald Hardy
A test of my stop-motion style rig, and a rather morose take on a 1000 Subscriber Special. I’m quite pleased that I managed to managed to animate two and a half minutes of dialogue in a day.
Violin from 3rd Movement of the St. Paul’s Suite by Gustav Holst performed by Cunningar 0807
Wind Synthesized A by Inspector
J Korobeiniki (Tetris_Theme) arranged and performed by The Floppotron
ZX Spectrum model by Blurbur
Gargle Song arranged and performed by the Mike (yogyog) Futcher.
Material Greenscreen
Every so often it’s good to take a bit of greenscreen footage, place it like a cardboard cutout in a 3D scene, and do some nice smooth CG camera moves.
Now you can key out the greenscreen within material nodes!
Credits in order of appearance:
Little House by dono
Aquarius Loading theme from Super Carling the Spider by Joe Dixon
Floppy Disk Drive Write by mrauralization
Material Girl by Madonna arranged for C64 by Sami Sepp
Photo by Eugene Capon from Pexels
Peacock by Magdabed
Eevee + Alpha : Bloom
Rendering bloom with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
Maturation and Prelude Grandiose – Trailer
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
Eevee + Alpha : Volumetric Lighting
Creating volumetric lighting (or spotlights in the fog) in Blender with an alpha layer.
This concentrates on the creation of an alpha layer – there already tutorials on the volumetric lighting it’s self.
Eevee + Alpha : Smoke
A BUG-FIX IN BLENDER 2.8 HAS MADE THIS EASIER!!! Make sure that your version of Blender 2.8 was released on or after 3rd Jan 2019.
Rendering smoke with an alpha layer in Eevee is not straight forward – but it’s not that hard either. This tutorial assumes you’ve already made the smoke, and are now hunting for that elusive transparency.
The .blend files can be found here: https://www.blendswap.com/blends/view/93211
Note – 40% faster refers to the tutorial being 40% shorter – not counting intro and outro.
Manuel Bastioni LAB, Rhubarb Lipsync + Blender Tutorial
This time – using Rhubarb with Manuel Bastioni LAB!
TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb
LINKS:
Manuel Bastioni LAB:
http://www.manuelbastioni.com/
Rhubarb Lipsync:
Site: https://github.com/DanielSWolf/rhubarb-lip-sync
Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
Rhubarb addon for Blender:
https://github.com/scaredyfish/blender-rhubarb-lipsync
Relevent shapekey names:
Expressions_mouthOpen_max
Expressions_tongueTipUp_max
Expressions_mouthOpenO_max
Expressions_mouthOpenO_min
Expressions_mouthLowerOut_min
Blender + Rhubarb Lipsync : Shapekeys
The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.
00:00 - Intro 00:23 - Downloading and installing the addon and project files 01:12 - Intro to the blendfile and its shapekeys 02:45 - Set up the armature 04:48 - Set up the drivers 05:28 - Attach drivers to bones 11:15 - Pose Library 13:20 - Preparing Rhubarb - importing sound
RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsync Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync
The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431
The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png
SISTER TUTORIAL: Blender + Rhubarb Lipsync : Stopmotion Style
Blender + Rhubarb Lipsync : Stopmotion Style
The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.
00:00 - Intro 00:23 - Downloading and installing the addon and project files 01:12 - Setting up the rig 03:48 - Setting up the Pose Library 06:19 - Preparing to run Rhubarb Lipsinc 10:49 - Adjusting the keyframes
RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsynce Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync
The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431
The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png
Free Automated Lipsync: Blender, Makehuman + Rhubarb
NEWS FLASH!
We can now do fully automated nine-phoneme lipsinc, using the same Program that Ron Gilbert and his team used on Thimbleweed Park.
Rhubarb Lipsync is created by Daniel S Wolf, and the Blender addon is created by Scaredyfish.
There are a lot of links in this tutorial, so here goes…
First there’s the software:
- Rhubarb Lipsinc Download Page:
https://github.com/DanielSWolf/rhubarb-lip-sync/releases - Rhubarb Lipsinc Blender Addon:
https://github.com/scaredyfish/blender-rhubarb-lipsync
And then some bits I created myself:
I was really exited to discover this – even if it makes my previous tutorials obsolete!
Lipsinc for the Lazy in Blender 2: Realism
As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.
Personally, I’m using a model imported from Makehuman using this method ➡️
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation
I hope you all find this helpful.
From MakeHuman to Blender with IK and Face Controls
From MakeHuman to Blender with IK and Face Controls
Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!
Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.
MakeHuman Blender Addons
- Most of the plugins mentioned can be downloaded from http://www.makehumancommunity.org/content/plugins.html
Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team. All I did was zip them up individually ready for you to download and install in Blender by going LINK
- MAKEWALK Enables you to import motion capture data in .bvh format. looks like it also works with
- MAKETARGET Enables you to create custom shapes for the Makehuman body mesh in Makehuman
- MAKECLOTHES Enables you to create clothes, hair, and other accessories in Makehuman.
Also, feel free to download How to Install Blender Addons in 8 Seconds and use it in your own tutorials. This has the credits already added.
I would like to thank these videos for teaching me:
Import MakeHuman Files to Blender for Mac (Tutorial)
MakeHuman to Blender with IK Bones and Motion Capture (Tutorial)
Lipsinc for the Lazy
LIPSINC for the LAZY on Blender.
Episode 1: Tweened Cartoon.
A quick and simple way to animate dialog.
This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.
On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.
00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body
A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042
Creating a Crowd in Blender and Makehuman
Part 1: Makehuman___________________________00:57 Part 2: The Gimp____________________________05:11 Part 3: Importing into Blender______________09:26 Part 4: Materials___________________________10:14 Part 5: Correcting FBX rotation wierdness___12:52 Part 6: Setting up variations in Edit Mode__13:37 Part 7: Randomising Materials 1_____________17:06 Part 8: Modulo Explained____________________19:53 Part 9: Randomising Materials 2_____________22:14 Part 10: Setting up simple IK_______________24:06 Part 11: Adding black people________________28:35 Part 12: The Particle system________________32:08 Part 13: Animation: Setting up actions______37:23 Part 14: Animation: combining the actions___47:32
Blender and a Bad Greenscreen – tutorial
getting a good matte from bad greenscreen footage in Blender Compositor.
Blender Tesla Coil Lightning Tutorial
Blender Tesla Coil Lightning Tutorial
Part 1: Modelling __________________________ 0:39 Part 2: Modifiers __________________________ 3:25 Part 2B: Variations ________________________ 8:26 Part 3: Materials and compositing _________ 10:00 Part 4: Animation _________________________ 13:06 Addendum: _________________________________ 15:28
Blender Tutorial: Tesla Coil Lightning
Blender Tutorial: Tesla Coil Lightning
Part 1: Modelling __________________________ 0:39 Part 2: Modifiers __________________________ 3:25 Part 2B: Variations ________________________ 8:26 Part 3: Materials and compositing _________ 10:40 Part 4: Animation _________________________ 13:38 Addendum: _________________________________ 16:00
Scrapyard Beach Robot Uprising
Scrapyard Beach Robot Uprising
Design and animation by Mike Futcher yogyog.org
Live-action video by Dan Hart
Robot built using components from Custom KL2 Diesel tractor by Betasector https://www.blendswap.com/blends/view/50414
Between the Earth and Sky : Helix
Between the Earth and Sky : Helix
Sculpture by Unus Safardiar
CGI by Mike Futcher
Search for Immortality : Capsule
Search for Immortality : Capsule
Sculpture by Unus Safardiar
CGI by Mike Futcher
Luk Oil Building Sculptures
Luk Oil Building Sculptures
Sculptures by Unus Safardiar
CGI by Mike Futcher
Real Motion
Source of Global Energy
Rise of the Biotechnogenic Age
HUSHH TV
Intro for HUSHH TV + commercial brake bumpers
Animation by Studio YogYog
Spinning Wheel by Tsunami Section
Spinning Wheel by Tsunami Section
Animation by Studio YogYog
Live Action Director and Producer: Light Engine Films
13 TEETH
Short film and accompanying interviews created from Sheffield Festival of the Mind
Accompanying interviews:
To quote the festival’s press:
“Mike Futcher and Mark Gwynne Jones’s short film is a gothic thriller about a man who thinks the voices in his head are coming from his teeth. His quest to extract them (eek!) leads to a shocking revelation.
Based on Gwynne Jones’s narrative poem, the film mixes live action and animation to brilliantly unsettling effect. A rare exponent of dentistry noir, it asks the big question: what is behind consciousness?
In the accompanying documentary, The Making of 13 Teeth, Sheffield academics talk us through some of the film’s most striking images, including skeletons, nerves and teeth.
The film is unsuitable for young children.”
Armagideon Time
Ol Man Jonny
Featuring guest star Vin ‘Trommie’ Gordon
Joe ’90’ Wood, Chelly ‘Ol’ Man’ Bee, Dave ‘Ol’ Man’ Fullwood, Errol ‘Ol’ Man’ Brown
Animation by Yogyog.org
Produced by Lightengine Films
Charactor Design: Zaneta
Horse model by Bigmouse
Basemesh by BenSimonds
“Armagideon Time” was originally released by Willi Williams in 1978. It was famously covered by The Clash in 1979.
Open Source Video Editing – Lesson 11: Addons: Easy Logging
Open Source Video Editing
Lesson 11: Addons: Easy Logging
Here we look at the excellent addon
http://easy-logging.net
Allowing us to use a three point edit, finding a shortclip within a longer clip, and adding it to the timeline.
Open Source Video Editing – Lesson 10: Blender Addon: VSE Transform Tools
Open Source Video Editing
Lesson 10: Blender Addon: VSE Transform Tools
This shows how to install Blender Addon: VSE Transform Tools from
https://github.com/kgeogeo/VSE_Transform_Tools
Keypresses covered:
T – transform strip
G : Grab
(X move only along X dimension – Y only along Y dimension)
ALT-G : Return to original position
S : Scale
(X scale only along X dimension – Y scale only along Y dimension)
ALT-S : Return to original size
R : Rotate
ALT-R : Return to original orientation
Open Source Video Editing – Lesson 9: Blender addons: Jump to Cut
Open Source Video Editing –
Lesson 9: Blender addons: Jump to Cut
This teaches how to install Blender addons to make Blender better for editing video.
This Addon: Jump To Cut by Carlos Padial is available from
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Sequencer/Jump_to_cut
Open Source Video Editing – Lesson 8 : Speeding and Reversing
Open Source Video Editing
Lesson 8 : Speeding and Reversing
This lesson covers
Reversing footage (playing backwards)
Speeding up and slowing down – various ways of doing this,ending with the one I believe to be the most practical. This method uses Metastrips, which are covered in this lesson: https://youtu.be/yVS-vVPo6g8
Open Source Video Editing Lesson 7 : Hiding and Metastrips
Open Source Video Editing
Lesson 7 : Hiding and Metastrips
This lesson includes
Hiding strips with H
Unhiding strips with Alt H
Grouping strips with CONTROL G to create metastrips
Ungrouping strips with CONTROL ALT G
Open Source Video Editing Lesson 6: Keyframes and Scaling
Open Source Video Editing
Lesson 6: Keyframes and Scaling
Keyframes (Create with I, delete with ALT I)
Opacity / transparency
Offset and Cropping
Transform effect (move, scale and rotate)
Fancy use of strip ordering, transparencies, and modification layers
Use of curves in video editing view for linear keyframing
Open Source Video Editing Lesson 5: Colour Correction and Wipes
Open Source Video Editing
Lesson 5: Colour Correction and Wipes
The covers:
SHIFT UP to expand the current panel
The video editing view and why I’m not recommending it
HOME to zoom to view everything
KEYPAD . to zoom into selected object
Saturation
Modifiers
Adjustment layers (for applying modifiers to multiple clips)
Wipe transition
Open Source Video Editing Lesson 4: Editing
Open Source Video Editing
Lesson 4: Editing
This covers:
S-click to select
shift-right-click to select multiple clips
Key presses depends on what area of the screen the mouse-arrow is over
Adding video, audio, images and transition effects through menus or with Shift A
Box selection with B
Cut clips with K
Move clips around with G
Using this more precisely by typing in numbers or by pressing Y to move the clip in the y direction only
Deleting clips with the DELETE key
Open Source Video Editing Lesson 3: File Systems
Open Source Video Editing
Lesson 3: File Systems
How to organise the files that make up a project so that the entire project an be moved between computers.
Open Source Video Editing Lesson 2: Setting up Blender
Open Source Video Editing
Lesson 2: Setting up Blender
How to find the video editor within Blender, Play with synchronised Audio and Video, and export videos with sound.
Open Source Video Editing – Lesson 1: Downloading Blender
Open Source Video Editing
Lesson 1: Downloading Blender
As promised – how to install the latest Blender on (ubuntu) Linux:
Open up terminal, and copy and paste the following lines into it.
After the first line it will ask you for your computer’s password. Type it in (as you type nothing will appear on the screen). The computer will also ask you to say yes/no (tap key Y or N) after some of the lines.
Here are the lines of code:
sudo add-apt-repository ppa:thomas-schiex/blender
sudo apt-get update
sudo apt-get install blender
I hope that helps.
Even The Kitchen Sink
Do you wish you could take EVERYTHING on holiday?
3D Showreel
Yvie Oddly in Eevee
Yvie Oddly in Eevee
The winner of season 11 of Ru Paul’s Drag Race, eevee – the new (yep – still new) real-time render engine from Blender.