A steampunk Spiderdevice and a rude awakening.
And now I tell you about some more of my ideas while creating !Leaf, and my possible plans for it in the future.
The game can be downloaded here:
The controls on my recently released game LEAF are very different from how they are on most platformers – but they still work!
This is a reply to “5 Reasons Your Indie Platformer Game Sucks” by Jonas Tyroller : https://youtu.be/vFsJIrm2btU
(I hope I pronounced his name correctly)
The game can be downloaded here:
LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring. After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it. You can now download it and run it in an Archimedes emulator. I’ll be looking into releasing physical copies for collectors and a version for those running Risc OS on Raspberry PI’s shortly.
I’m particularly keen to see if anyone actually starts making levels with it, but I guess that’s optimistic.
GETTING THE EMULATOR WORKING
The emulator that I’ve been using is Arculator – download from here
When you unzip and run it, you get a message about missing roms. You can download them from here
I chose riscos3_10.zip , but the other versions may well work as well.
You next put the contents of that zip in the appropriate folder of the ROMS folder. I chose RiskOs3.1 so I put it in the RISCOS3 folder.
You next have to tell Arculator you’re running RiskOs3
Leaf was created on an A3010 which has this CPU type:
We can now do fully automated nine-phoneme lipsinc, using the same Program that Ron Gilbert and his team used on Thimbleweed Park.
Rhubarb Lipsync is created by Daniel S Wolf, and the Blender addon is created by Scaredyfish.
There are a lot of links in this tutorial, so here goes…
First there’s the software:
- Rhubarb Lipsinc Download Page:
- Rhubarb Lipsinc Blender Addon:
And then some bits I created myself:
I was really exited to discover this – even if it makes my previous tutorials obsolete!
LIPSINC for the LAZY on Blender.
Episode 1: Tweened Cartoon.
A quick and simple way to animate dialog.
This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.
On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.
00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body
A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042
Interactive music video. Find your way through this mechanical moving maze.
The strangest ever shooting gallery that morphs before your eyes – can be won by collecting all 8 awards for different styles of play.
Title animation for a Serbian beer festival, used in projections and adverts
Guide to running effective groups based on John Adair’s Three Circles.
Created for http://therapyage.co.uk
An explanation of hypnotherapy, created for therapysage.co.uk
Animated explanation of counselling made for therapysage.co.uk.
Animation and sound-design – Mike Futcher
Voice-over and script – Stephanie Futcher
Animated music video for Italian post-punk band Viclarsen, featuring wires, living sparks and glitches.
Broken Commercials deformed proto-adverts found scavenging for publicity in the ventilation system of the marketing agency in which they was conceived. Broken Commercials often contain themes of self-mutilation.
Here are three.
A wildman morns the loss of his cat, and follows a light across the moors. Poem and voice Mark Gwynne Jones
Can you escape TV?