1000 Subscriber Special with Reginald Hardy


A test of my stop-motion style rig, and a rather morose take on a 1000 Subscriber Special. I’m quite pleased that I managed to managed to animate two and a half minutes of dialogue in a day.
Violin from 3rd Movement of the St. Paul’s Suite by Gustav Holst performed by Cunningar 0807
Wind Synthesized A by Inspector
J Korobeiniki (Tetris_Theme) arranged and performed by The Floppotron
ZX Spectrum model by Blurbur
Gargle Song arranged and performed by the Mike (yogyog) Futcher.

Maturation and Prelude Grandiose – Trailer

For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :

A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.

While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.

We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.

LEAF – THE CONTROLS: different, but still tight

The controls on my recently released game LEAF are very different from how they are on most platformers – but they still work!

This is a reply to “5 Reasons Your Indie Platformer Game Sucks” by Jonas Tyroller : https://youtu.be/vFsJIrm2btU

(I hope I pronounced his name correctly)

The game can be downloaded here:

LEAF

LEAF

LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring.  After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it.  You can now download it and run it in an Archimedes emulator.  I’ll be looking into releasing physical copies for collectors and a version for those running Risc OS on Raspberry PI’s shortly.


DOWNLOAD

I’m particularly keen to see if anyone actually starts making levels with it, but I guess that’s optimistic.

GETTING THE EMULATOR WORKING

The emulator that I’ve been using is Arculator – download from here

When you unzip and run it, you get a message about missing roms. You can download them from here

I chose riscos3_10.zip , but the other versions may well work as well.

You next put the contents of that zip in the appropriate folder of the ROMS folder.  I chose RiskOs3.1 so I put it in the RISCOS3 folder.

You next have to tell Arculator you’re running RiskOs3

Leaf was created on an A3010 which has this CPU type:


After that, you can use the disk menu to load the LEAF disk image!

Game Technology Against Cancer

Download from GAMEJOLT

This is an interactive simulation of myeloma cancer cells inside the bone marrow and the destruction that it causes.

Your task is to prevent myeloma cell from spreading and maintain the health of the bone.

Two kinds of cells native to the bone are here to help you. Osteoclasts (bone resorbing cells) will dig out the damaged bone, making way for osteoblasts (bone building cells) to fill in with fresh bone. The myeloma cells secrete chemicals that attract osteoclasts while blocking osteoblasts, harming the balance between the two.

The team consists of:

Andrei Pambuccian – programmer
Mike Futcher – animator & artist
Andy Chantry – medical consultant
Cassie Limb – agent & grant application writer