For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
LEAF is a game for the Acorn Archimedes which I started in 98, returned to and finished in 2003, never actually released, but displayed at galleries until my A3010 disk drive got tired of touring. After this it sat mouldering in a cupboard until I brought the disks to the Risc Os London Show 2018 and Rob Coleman kindly restored it. You can now download it and run it in an Archimedes emulator. I’ll be looking into releasing physical copies for collectors and a version for those running Risc OS on Raspberry PI’s shortly.
visualizations of giant kinetic sculptures designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ . As his sculptures are often around 20 meters high with several moving parts, Unus works with a 3D artist in the proposal phase. Two of these proposed sculptures are currently being built in Federation Towers: the tallest building in Russia:
Search for Immortality: Capsule, shown in the video at 1:00, will be 470cm x 110cm x 1800cm when built.
Between the Earth and the sky: Helix 1:47 will be 2700cm x 550cm x 550cm when built.
They will be completed in the autumn.
This is an interactive simulation of myeloma cancer cells inside the bone marrow and the destruction that it causes.
Your task is to prevent myeloma cell from spreading and maintain the health of the bone.
Two kinds of cells native to the bone are here to help you. Osteoclasts (bone resorbing cells) will dig out the damaged bone, making way for osteoblasts (bone building cells) to fill in with fresh bone. The myeloma cells secrete chemicals that attract osteoclasts while blocking osteoblasts, harming the balance between the two.
The team consists of:
Andrei Pambuccian – programmer
Mike Futcher – animator & artist
Andy Chantry – medical consultant
Cassie Limb – agent & grant application writer