Complex 3D rigs
This was always meant to be a back-burner project.
I had worked with Ol’ Man Jonny a while back on the video Armageddion Time, Using Blender Internal for Cell-Shading. This time we wanted to mix live-action with animation. My first thought was to use the then new (It’s April 2021 at this point) AI-based rotoscoping to separate the backgrounds of videos, placing cartoon characters in and around the actors. Oh, but AI has grown so much since then.
Ol’ Man Jonny and his wife Zanita, however, had other plans.
New plan …. to animate Zanita’s illustration work and combine it with greenscreen footage.
I was able to Persuade Jonny that I could speed up the tune from 148 to 150 BPM. The BPM of 150 meant that a beat was 10 frames long, and a dance animation loop would be 10, 20 or 40 frames long, and all the animals would keep perfect time. The increase of 2 BPM was basically unnoticeable.
We hired a large room in an independent gallery / studio in Sheffield for the day in November 2021, and pinned up a large sheet of papery greenscreen fabric. It was very cold, but I think that improved the dancing, despite the fact it was meant to be in Summer!
The cutouts would be created by zanita and animated by myself. I did some super-rough sketches explaining how to split the animals into cutouts, and Zanita went to work painting and scanning collections of cutout elements for me to animate.
Despite the fast cutting this was all contained within a single scene, with the camera and the greenscreen footage plane teleporting around the scene. The world was a mix of 2D and 3D – everything apart from the hills was 2D cutouts, placed in a 3D scene, and forever turning to face the camera. For the bees and the hedgehogs this was even more complex… these animals had different versions depending on which way they were facing. A collection of drivers read the direction of the camera and the animal, and selected which animation to show.
Well — actually there were two scenes. There was one where I used Blender’s video editor to edit the greenscreen footage, then there was a 3D scene with a lake with hills round the edge covered in trees and a few animals. The 3D scene was rendered using viewport rendering, which is about 4 times as fast.
I would be able to use my addon Greenscreen Within Eevee Pro to put the greenscreen footage inside a 3d scene, and surround it with cutout animation.
One challenge was that the animals were all quite small. Even with cartoon inaccurate scale it would be weird for a frog to be more than knee-high. We would have to either view the actors from lowdown with the animals in the foreground or put them in trees or cut between the animals and the people. I probably should have done more of cutting between the animals and the people.
The hearts were particles – but these must only pop into existence on the beat. I keyframed the age of the particle and the emitter so that except on the beats they would emit hearts several metres under the ground, and these hearts would last only a single frame.
As I was reaching the end of the project the bazaar happened. I had a series of 3 Seizures one morning and was rushed to hospital for brain surgery. In March 2020 one of my fillings had fallen out, and as Covid prevented me from getting to my dentist, a bacteria had spent the last two years growing from my gum into my brain. It was May 2022 by now, and our hopes of releasing for Summer 2022 were becoming unrealistic. It would have to wait a little. At this point the vid was in the bugfix stage… watching back through a fine tooth comb looking for glitches. And most of the glitches were how the viewport handled videos on planes: sometimes they would play the wrong frame. After a while I came up with rendering two versions, and editing the two together… as the random glitches were not always happening on the same frame.
And we finally released it for Valentines day 2023.
brain-cell, neuron, astrocyte, Sheffield Festival of the Mind, blender, animation, medical animation, yogyog, Mike Futcher, Cassie Limb, kiak, 3d animation, Blender (software)
A mixture of visualisations of giant kinetic sculptures, and original video artworks designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ Created by Studio YogYog. Additional CGI by Peter Applerock.
A test of my stop-motion style rig, and a rather morose take on a 1000 Subscriber Special. I’m quite pleased that I managed to managed to animate two and a half minutes of dialogue in a day.
Violin from 3rd Movement of the St. Paul’s Suite by Gustav Holst performed by Cunningar 0807
Wind Synthesized A by Inspector
J Korobeiniki (Tetris_Theme) arranged and performed by The Floppotron
ZX Spectrum model by Blurbur
Gargle Song arranged and performed by the Mike (yogyog) Futcher.
A steampunk Spiderdevice and a rude awakening.
For a while now I have been working with artist Unus Safardiar creating CGI visualisations for giant kinetic sculptures … and, working with fellow Blender user Peter Applerock, we created what turned out to be an incredibly complex artwork to be undertaken by such a small team :
A video artwork to be displayed on a 20m x 4m screen seamlessly looping with no cuts, multiple moving parts, close integration of CGI elements with human actors, morphs between actors, and complex mechanical rigs.
While the neck and head morph was done in After Effects, the greenscreening and compositing of the helm was done in Blender, which allowed for 3D elements to appear both infront and
behind the actors, and the light of the flames to reflect on the actor’s head.
We are planning to show the final video alongside some of Unus’s giant kinetic sculptures on number of galleries in Russia, England and Germany (and perhaps more) in 2019 including
The Federation Tower, Moscow (the tallest building in Europe) and The Saatchi Gallery, London.
Scrapyard Beach Robot Uprising
Design and animation by Mike Futcher yogyog.org
Live-action video by Dan Hart
Robot built using components from Custom KL2 Diesel tractor by Betasector https://www.blendswap.com/blends/view/50414
Death, in hoody incarnation, is underpaid for applying wax to a car – and has his fantastic revenge!
Sculpture by Unus Safardiar
CGI by Mike Futcher
Between the Earth and Sky : Helix
Sculpture by Unus Safardiar
CGI by Mike Futcher
Luk Oil Building Sculptures
Sculptures by Unus Safardiar
CGI by Mike Futcher
Real Motion
Source of Global Energy
Rise of the Biotechnogenic Age
Intro for HUSHH TV + commercial brake bumpers
Animation by Studio YogYog
Spinning Wheel by Tsunami Section
Animation by Studio YogYog
Live Action Director and Producer: Light Engine Films
Ol Man Jonny
Featuring guest star Vin ‘Trommie’ Gordon
Joe ’90’ Wood, Chelly ‘Ol’ Man’ Bee, Dave ‘Ol’ Man’ Fullwood, Errol ‘Ol’ Man’ Brown
Animation by Yogyog.org
Produced by Lightengine Films
Charactor Design: Zaneta
Horse model by Bigmouse
Basemesh by BenSimonds
“Armagideon Time” was originally released by Willi Williams in 1978. It was famously covered by The Clash in 1979.
CGI visualisation of a sculpture designed by UNUS SAFARDIAR
Dragon animation for the short film Elemental Ink by Frank Bruno.
Robot built using components from Custom KL2 Diesel tractor by Betasector
A hardcore version of the nature spirit Jack Frost, plus a breakdown of the processes that made it.
Steam, cogs, atmosphere.
CGI visualisations of sculptures designed by UNUS SAFARDIAR
Do you wish you could take EVERYTHING on holiday?
This is an interactive simulation of myeloma cancer cells inside the bone marrow and the destruction that it causes.
Your task is to prevent myeloma cell from spreading and maintain the health of the bone.
Two kinds of cells native to the bone are here to help you. Osteoclasts (bone resorbing cells) will dig out the damaged bone, making way for osteoblasts (bone building cells) to fill in with fresh bone. The myeloma cells secrete chemicals that attract osteoclasts while blocking osteoblasts, harming the balance between the two.
The team consists of:
Andrei Pambuccian – programmer
Mike Futcher – animator & artist
Andy Chantry – medical consultant
Cassie Limb – agent & grant application writer
Demonstration of the Max Blox coding environment made by Studio Yogyog and Paintcoder, using the metaphor of a mall.
Claymation-style webvert.
The Brief Life of a Klein Bottle’s Two Halves (Asymmetricaly Split)
Created under the direction of Nancy Hocking
Cells on the surface of the bone. We are currently working on a more advanced, interactive version of this.
Animation showing how nerves regrow after they are severed.
Created for Sheffield Festival of the Mind
Medical Consultant: Fiona Boissonade
Sculpter and Organiser: Cassie Limb
Animation: Mike Futcher
Animated music video for Italian post-punk band Viclarsen, featuring wires, living sparks and glitches.
March Of The Titans video featuring James McIlroy.
Collaboration with Peter Applerock and LightEngine Films. Me and Peter created the Colosseum and I got to cameo as Caesar!
We Sat apon Kiff Island…
Broken Commercials deformed proto-adverts found scavenging for publicity in the ventilation system of the marketing agency in which they was conceived. Broken Commercials often contain themes of self-mutilation.
Here are three.
Post Apocalyptic string-and-bone puppetry and digital effects to the poetry and voice of Mark Gwynne Jones.
Cells on the surface of the bone. We are currently working on a more advanced, interactive version of this.
Poem, performance, animation and temptation.
Yvie Oddly in Eevee
The winner of season 11 of Ru Paul’s Drag Race, eevee – the new (yep – still new) real-time render engine from Blender.