Rhubarb + Blender: Animated Textures (Like with Lego)

The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures – with virtual Lego!

00:00 - Intro
00:24 - Downloading and installing
01:14 - Separating the mouth
05:42 - UV Projecting the mouth
08:38 - Rigging the UV project
10:21 - Setting up the pose Library
12:29 - Setting up Rhubarb Lipsync
12:45 - Setting up audio playback
14:56 - Running Rhubarb
15:40 - Constant Interpolation

Links:

Rhubarb lipsinc: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsinc Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases
Rhubarb Lipsync for Blender: https://github.com/scaredyfish/blender-rhubarb-lipsync
Minifig Model: https://www.blendswap.com/blends/view/69499
(other CGI minifigs are available)
Mouths Texture: https://i0.wp.com/yogyog.org/wp-content/uploads/2018/10/mouths.png
(other mouths can be easily drawn)

Manuel Bastioni LAB, Rhubarb Lipsync + Blender Tutorial

This time – using Rhubarb with Manuel Bastioni LAB!

TIMINGS:
00:00 – Intro
00:29 – Installing addons
01:46 – Setting up a Manuel Bastioni LAB charactor
03:00 – The MANY shapekeys of Manuel Bastioni
05:04 – The five shapekeys that we care about
06:39 – Setting up drivers
13:36 – Setting up the pose library
17:52 – Running Rhubarb

LINKS:
Manuel Bastioni LAB:
http://www.manuelbastioni.com/

Rhubarb Lipsync:
Site: https://github.com/DanielSWolf/rhubarb-lip-sync
Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

Rhubarb addon for Blender:
https://github.com/scaredyfish/blender-rhubarb-lipsync

Relevent shapekey names:
Expressions_mouthOpen_max
Expressions_tongueTipUp_max
Expressions_mouthOpenO_max
Expressions_mouthOpenO_min
Expressions_mouthLowerOut_min

Blender + Rhubarb Lipsync : Shapekeys

The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys – the first is on stopmotion-style animation.

00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Intro to the blendfile and its shapekeys
02:45 - Set up the armature
04:48 - Set up the drivers
05:28 - Attach drivers to bones
11:15 - Pose Library
13:20 - Preparing Rhubarb - importing sound

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure game Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsync Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync

The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431

The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png

SISTER TUTORIALBlender + Rhubarb Lipsync : Stopmotion Style

Blender + Rhubarb Lipsync : Stopmotion Style

The first of a set of two tutorials: different approaches to using Rhubarb Lipsinc with Blender. This one is on stopmotion-style animation – cutting between different mouth models – the second will use shape keys.

00:00 - Intro
00:23 - Downloading and installing the addon and project files
01:12 - Setting up the rig
03:48 - Setting up the Pose Library
06:19 - Preparing to run Rhubarb Lipsinc
10:49 - Adjusting the keyframes

RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on Thimbleweed Park.
Rhubarb Lipsync Page: https://github.com/DanielSWolf/rhubarb-lip-sync
Rhubarb Lipsynce Download: https://github.com/DanielSWolf/rhubarb-lip-sync/releases

The RHUBARB LIPSYNC BLENDER ADDON for it is by Scaredyfish: https://github.com/scaredyfish/blender-rhubarb-lipsync

The BLEND FILES used in the tutorial can be downloaded here:
https://www.blendswap.com/blends/view/92431

The MOUTH REFERENCE IMAGE can be found here:
http://yogyog.org/wp-content/uploads/2018/08/shaperef.png

Free Automated Lipsync: Blender, Makehuman + Rhubarb

NEWS FLASH!

We can now do fully automated nine-phoneme lipsinc, using the same Program that Ron Gilbert and his team used on Thimbleweed Park.

Rhubarb Lipsync is created by Daniel S Wolf, and the Blender addon is created by Scaredyfish.

There are a lot of links in this tutorial, so here goes…

First there’s the software:

  • Rhubarb Lipsinc Download Page:
    https://github.com/DanielSWolf/rhubarb-lip-sync/releases
  • Rhubarb Lipsinc Blender Addon:
    https://github.com/scaredyfish/blender-rhubarb-lipsync

And then some bits I created myself:


I was really exited to discover this – even if it makes my previous tutorials obsolete!

 

Lipsinc for the Lazy in Blender 2: Realism

As promised – lazy lipsinc with realistic human models – from Makehuman, ManualBastioniLAB or wherever.

From MakeHuman to Blender with IK and Face Controls Tutorial

Personally, I’m using a model imported from Makehuman using this method ➡️
but other realistic humans are available.

The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.

00:55 – Creating shapekeys
08:45 – Setting up drivers
18:07 – Facial expression
19:15 – Recording body animation

I hope you all find this helpful.

From MakeHuman to Blender with IK and Face Controls

From MakeHuman to Blender with IK and Face Controls

Don’t worry – I’ll get back to the Lipsinc for the Lazy series, but this is a necessary detour… Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul’s Drag Race spoof… I really don’t know. While under 10 mins this took around as long to make as the 50 min crowd tutorial!

Anyhow – this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls.

MakeHuman Blender Addons

Then there’s three I decided to host myself. I didn’t create these addons: they’re made by the Makehuman Team.  All I did was zip them up individually ready for you to download and install in Blender by going LINK

  • MAKEWALK Enables you to import motion capture data in .bvh format. looks like it also works with
  • MAKETARGET Enables you to create custom shapes for the Makehuman body mesh in Makehuman
  • MAKECLOTHES Enables you to create clothes, hair, and other accessories in Makehuman.

Also, feel free to download How to Install Blender Addons in 8 Seconds and use it in your own tutorials.  This has the credits already added.

I would like to thank these videos for teaching me:
Import MakeHuman Files to Blender for Mac (Tutorial)
MakeHuman to Blender with IK Bones and Motion Capture (Tutorial)

Lipsinc for the Lazy

LIPSINC for the LAZY on Blender.

Episode 1: Tweened Cartoon.

A quick and simple way to animate dialog.

This would be ideal for a youtuber who wants to represent themselves as an avatar, or quickly animating a cartoon that mostly consists of dialog.

On later episodes I’m going to look at using more realistic characters (EG from Makehuman), and stop-motion – style characters, with replacement mouths and faces.

00:17 Touching up your sound in Audacity
00:54 Important setup steps
01:12 Import the sound
01:51 Add shape Keys
03:31 Shapekeys react to audio
06:05 Shapekeys for exressions
09:22 Animate expressions
10:17 Why don’t we use actions for the body?
11:52 Setting up a pose-lib
12:14 Animating the body

A slightly more advanced version of the character can be found here: https://www.blendswap.com/blends/view/92042

Blender and a Bad Greenscreen – tutorial

getting a good matte from bad greenscreen footage in Blender Compositor.

Blender Tesla Coil Lightning Tutorial

Blender Tesla Coil Lightning Tutorial

Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:00
Part 4: Animation _________________________ 13:06
Addendum: _________________________________ 15:28

Blender Tutorial: Tesla Coil Lightning

Blender Tutorial: Tesla Coil Lightning

Part 1: Modelling __________________________ 0:39
Part 2: Modifiers __________________________ 3:25
Part 2B: Variations ________________________ 8:26
Part 3: Materials and compositing _________ 10:40
Part 4: Animation _________________________ 13:38
Addendum: _________________________________ 16:00

Scrapyard Beach Robot Uprising

Scrapyard Beach Robot Uprising

Design and animation by Mike Futcher yogyog.org

Live-action video by Dan Hart

Robot built using components from Custom KL2 Diesel tractor by Betasector https://www.blendswap.com/blends/view/50414

Between the Earth and Sky : Helix

Between the Earth and Sky : Helix

Sculpture by Unus Safardiar
CGI by Mike Futcher

Search for Immortality : Capsule

Search for Immortality : Capsule

Sculpture by Unus Safardiar
CGI by Mike Futcher

Luk Oil Building Sculptures

https://www.youtube.com/edit?o=U&video_id=yF7X7BVxx4s

Luk Oil Building Sculptures

Sculptures by Unus Safardiar
CGI by Mike Futcher

Real Motion
Source of Global Energy
Rise of the Biotechnogenic Age

Spinning Wheel by Tsunami Section

Spinning Wheel by Tsunami Section

Animation by Studio YogYog

Live Action Director and Producer: Light Engine Films

Unus Safadiar Sculpture Showreel

visualizations of giant kinetic sculptures designed by London-based Russian sculptor Unus Safardiar http://www.unussafardiar.com/ . As his sculptures are often around 20 meters high with several moving parts, Unus works with a 3D artist in the proposal phase. Two of these proposed sculptures are currently being built in Federation Towers: the tallest building in Russia:

Search for Immortality: Capsule, shown in the video at 1:00, will be 470cm x 110cm x 1800cm when built.
Between the Earth and the sky: Helix 1:47 will be 2700cm x 550cm x 550cm when built.
They will be completed in the autumn.

The sculpture at 1:30 is designed by Vitarli Vin.

Armagideon Time

Ol Man Jonny

Featuring guest star Vin ‘Trommie’ Gordon
Joe ’90’ Wood, Chelly ‘Ol’ Man’ Bee, Dave ‘Ol’ Man’ Fullwood, Errol ‘Ol’ Man’ Brown

Animation by Yogyog.org
Produced by Lightengine Films
Charactor Design: Zaneta
Horse model by Bigmouse
Basemesh by BenSimonds

“Armagideon Time” was originally released by Willi Williams in 1978. It was famously covered by The Clash in 1979.

Unus Safadiar – Transmission: Search for Immortality

CGI visualisation of a sculpture designed by UNUS SAFARDIAR

Elemental Ink

Dragon animation for the short film Elemental Ink by Frank Bruno.

Scrapyard Beach Robot Uprising

Robot built using components from Custom KL2 Diesel tractor by Betasector

Hardcore Jack Frost

A hardcore version of the nature spirit Jack Frost, plus a breakdown of the processes that made it.

Steam Engine

Steam, cogs, atmosphere.

Unus Safadiar Luk Oil Building

CGI visualisations of sculptures designed by UNUS SAFARDIAR

Even The Kitchen Sink

Do you wish you could take EVERYTHING on holiday?

Franz Kafka’s Metamorphosis (demo)

kafka

TO PLAY:
Unzip the zip file to a folder on your hard-drive, and double-click kafkagamedemo.

Cursor keys to move,
Space to jump,
Q to quit the game.

Space also starts the game.

Windows Version
Linux Version
Mac version

Max Blox Mall

Demonstration of the Max Blox coding environment made by Studio Yogyog and Paintcoder, using the metaphor of a mall.

The Tax Guys

Claymation-style webvert.

A Graphic Guide to Groups

Guide to running effective groups based on John Adair’s Three Circles.

What Is Anxiety?

Created for http://therapyage.co.uk

How Hypnotherapy Works

An explanation of hypnotherapy, created for therapysage.co.uk

My Approach To Counselling

Animated explanation of counselling made for therapysage.co.uk.

Animation and sound-design – Mike Futcher
Voice-over and script – Stephanie Futcher

Osteoblasts and Osteoclasts

Cells on the surface of the bone. We are currently working on a more advanced, interactive version of this.

You’ve Got A Nerve

Animation showing how nerves regrow after they are severed.

Created for Sheffield Festival of the Mind

Medical Consultant: Fiona Boissonade
Sculpter and Organiser: Cassie Limb
Animation: Mike Futcher

Armoured Theory – Dead Man’s Hand

Animated music video for Armoured Theory depicting Wild Bill Hickok’s last card game – inspired by The Seventh Seal.

Broken Commercials

Broken Commercials deformed proto-adverts found scavenging for publicity in the ventilation system of the marketing agency in which they was conceived. Broken Commercials often contain themes of self-mutilation.

Here are three.

Mooncat

A wildman morns the loss of his cat, and follows a light across the moors. Poem and voice Mark Gwynne Jones

Escape TV

Can you escape TV?

Deathwax

Death, in hoody incarnation, is underpaid for applying wax to a car – and has his fantastic revenge!

3D Showreel