A small green creature called Leaf wanders around an enormous factory, disrupting the carefully arranged rooms that he walks through, so the game gradually changes over time.

The game is full of fascinating errors. It seems strange that the player is told specifically what to do in a computer game world where you are the only being whose actions are not determined by a set of pre-programmed rules, so I give the player no such instructions. Despite lack of directed purpose the artwork still has the frustrations and addictiveness of a game.

I’m using an outdated computer, which is a statement against the numbers of old computers that go to land-fill (for info on this go to www.lowtech.org), and the Luddite Tools which allow you to disrupt the game impersonate both comic–strip language and a previous generation of computer.

 

I’ve used a lot of devices that have very little to do with the real world. The curved space of Asteroids only affects butterflies, that fly chaotically, creating mathematically beautiful patterns. Landing on a platform can change it into another type of platform, and leaping through a cogwheel rotates the room. As well as all I have created myself the game contains the messages and disruptions of those who have played before.

So far Leaf has exhibited, with varying amounts of accompanying installation, at Screenplay (computer game discussion day at Broadway cinema, Nottingham), Trampoline (art day at Broadway cinema, Nottingham), Nottingham Trent Fine Art Degree Show 2003, Science for BadMen (Part of Nottingham's You Are Here festival), the Redundant Technology Initiative, Sheffield, SiteSonic digital arts festival, York, and Trampoline-Berlin.


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